[English Web version does not work for the time being , I recommend to all english speaker to play the downloadable version]

Oblivious is a student visual novel project. You play as a mermaid who must escape from a museum of curiosities. To do so, you will have to solve the many riddles and mysteries of the museum to recover your memories.

What's in the demo :

  • The introduction as well as one of the rooms of one of the museum departments that the mermaid visits at the beginning of her adventures. 
  • Over 8,000 words and several endings (and bad endings)!
  • Between 30 minutes and 1 hour of gameplay. 
  • Escape game mechanics!

Credits:

Tessa Nicholson - Art, Code, Scenario, Bad End track. 

Twitter -  Artstation 

P Ξ Я Ͷ Ξ L L Ξ - Soundtrack, Moral support, Inspiration.

Spotify - Bandcamp - Twitter

 Additional Credits :

Sound effects found on: https://freesound.org

Additional music comes from a purchased premium license called: Dark Fantasy Studio - Haunted

No new content is planned at this time.

Download

Download
Oblivious-1.5-pc.zip 250 MB
Download
Oblivious-1.5-mac.zip 233 MB

Install instructions

If the game is not in English, click on " préférences " on the main menu and select the right language.

Development log

Comments

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THIS VN REALLY GOOD THANKS

(1 edit) (+1)

Interesting Visual Novel! The artwork was haunting, it definitely added a lot to the game! The writing was well done as well! One thing that did confuse me a bit was that the main character can't speak, but dialogue for her appears without a () or emphasis that she's thinking something, so it comes off as she's actually speaking. It's a bit confusing sometimes. Regarding the endings, I did manage to get 3 of the bad endings, but I wasn’t able to find a “good” ending. The game itself implies that there might be a way to solve the puzzle with a more “peaceful” solution but I wasn’t able to find it. (Any hints?) Overall, I had a pretty good time with the demo! I’m looking forward to seeing how the full game turns out!

(+1)

Hey! Thanks for playing the game! I'm glad that you liked it. I watched your video and first thing first, yes, there is a way to finish the demo peacefully! The key to do that is the poem on the stele. When you have talked about the lock and the key to the statue, whether you insisted or not, negotiations are now available. Try talking about the works of art again and some new text will appear. 

About the character speaking, it definitely is something difficult to talk about without spoiling the whole plot. If her name does not appear you can consider it more like omniscient narration. And if her name appears it's something that she definitely wants to say aloud and not think. 

When I made this game, I took a lot of inspiration from Umineko no naku koro ni , which is another visual novel. And one of it's particularities is that what you see is not always what it seems and the player kinda has to make its own opinion about what is real or not. 

My two other inspirations to make the stories were the original "little mermaid" tale, where souls are kinda an important plot point, and the Fiji mermaid, which I won't elaborate on because it is a very big clue to understand some of the story aspects, it's a real event that happened and you can google it pretty easily if you are interested to know what is it about. 

For now, I don't plan to release a full version of the game. I worked on this demo for a year and right now, I want to experiment and try writing new stories. But this project is still very close to my heart and I still plan to expand it. 

Again, thanks for playing! 


(+1)

Thanks for the reply and the hint! I went back and completed the demo! I'll definitely look into those other works you mentioned. Again, great work on this, looking forward to seeing whatever you do next!